/*
 * Contains:
 *		Bomb protection
 *		Radiation protection
*/


/*
 * Bomb protection
 */
/obj/item/clothing/head/bomb_hood
	name = "bomb hood"
	desc = "Use in case of bomb."
	icon_state = "bombsuit"
	flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
	armor = list(melee = 40, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0)
	flags_inv = HIDEMASK|HIDEEARS|HIDEEYES

/obj/item/clothing/suit/bomb_suit
	name = "bomb suit"
	desc = "A suit designed for safety when handling explosives."
	icon_state = "bombsuit"
	item_state = "bombsuit"
	w_class = 4//bulky item
	permeability_coefficient = 0.01
	flags = FPRINT | TABLEPASS
	body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
	slowdown = 1
	armor = list(melee = 40, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0)
	flags_inv = HIDEJUMPSUIT

/obj/item/clothing/head/bomb_hood/security
	icon_state = "bombsuitsec"
	item_state = "bombsuitsec"


/obj/item/clothing/suit/bomb_suit/security
	icon_state = "bombsuitsec"
	item_state = "bombsuitsec"
	allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)

/*
 * Radiation protection
 */
/obj/item/clothing/head/radiation
	name = "radiation hood"
	icon_state = "rad"
	desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
	flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
	armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)


/obj/item/clothing/suit/radiation
	name = "radiation suit"
	desc = "A suit that protects against radiation. Label: Made with lead, do not eat insulation."
	icon_state = "rad"
	item_state = "rad_suit"
	w_class = 4//bulky item
	permeability_coefficient = 0.50
	body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
	allowed = list(/obj/item/device/flashlight)
	slowdown = 1.5
	armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
	flags_inv = HIDEJUMPSUIT
